Here are some additional weapon modifiers to expand on those in the book (pg. 60). As players level up, they should strongly consider upgrading their weapons and armor.

Characteristic

Cost/Modifier

Effect/Explanation

Cheap x0.5

An item that is roughly made.
Damage is halved (rounded up to nearest 1/2 heart)

Tempered 1500 fee

You may have a blacksmith improve your metal weapons.
+1 to Accuracy checks, +2 hearts of damage

Golden 1000 fee If you do them a great boon, blacksmiths may offer to use a secret technique to improve tempered weapons.
The weapon’s durability goes go down by 1.  Repair cost is x 0.5 the original item price instead of 0.2
+2 to Accuracy checks, + 4 hearts of damage(total, does not stack with Tempered)
Blessed This item has been upgraded by a Great Fairy. The GM will determine the effect this has. As a suggestion, the upgraded item should be at least twice as good as the normal item or convey a special effect.

Weapons categories


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